So the real behavioral goal: to bulk sms send encourage people to make choices about videos. We can achieve this behavioral goal by limiting the number of video uploads, such as each person can only upload two videos, so that users can think about video quality before uploading? We can also give more privileges to high-quality video uploaders; we can send users some authoritative people's video production tips... Through these methods, are behavioral goals turned into commercial goals? (But I analyzed the recent project myself, it is really difficult to bulk sms send do it, but we have come to the road of understanding, and then we will learn slowly~) I wrote so much without knowing it, the biggest gain is to understand so many psychological effects, and then connect it with the usual design content and life.
The notes about this book will be the bulk sms send last one next week. Finally It is a daily expectation: I hope you will gain a little bit after reading it~ Then it is of great significance for me to write this article. When it comes to gaming, what comes to your mind? The glory of the king? League of Legends? Happy Xiao Xiaole? There may be many more, but what happens after they emerge? Have you ever wondered why the games you blurt out are so fascinated by you? Today, let's take a look at what makes people have a steady stream of enthusiasm for the bulk sms send game~ 1. Principles of game design Whether a game is fun or not depends on how the game is played. Playing is also a game.
But it is different from a game. Playing can be played without any rules and can be played at any time, while games have rules and bulk sms send goals. So it's these elements that trigger feelings of anxiety, excitement, and joy. Therefore, in order to retain users, some websites have designed a game mode of user points and badges, but this does not turn it into a game, at least not a game worth playing for a long time, and of course, it cannot bring fun. The author lists a series of games, and then summarizes the categories that bulk sms send most games belong to: play and challenge Contradiction and choice feedback response goals and Rewards fictional world These are the basis of the author's "Principles of Game Design" model.